![]() ![]() since we are not making a cabinet at this stage we are going with a 55 inch TV repurposed as a pinball machine and found a great rolling TV Stand from the mono-site that was recently on sale. then I choose to start the default table and it was automatically in portrait!Īll that said. this time leaving the monitor in landscape and all three monitors looked right. When some kind person offered that solution I thought he meant I had to play in landscape mode. I have added all of the new tables (Back to the Future, Jaws, E.T. Just posting my collection of backglass images for Pinball FX3. the fix was to enter the configuration in landscape mode for all monitors even if the play-field will be portrait. Pinball FX3 Cabinet Mode Backglass images - 1366 x 768 resolution. and the fix should reveal what my problem was too. I was trying this with the "baller installer" for future pinball and virtual pinball projects and found a fix to an issue there I should share. My bad for not returning here and sharing. I am a little surprised I did not immediately try another table. Just bad luck that the table I first tried had this issue. I think I may have been lead down this path via a ZEN BB or a support agent there. Backglass Collection - Pinball FX3 self.PinballFX3 upvotes r/launchbox. ![]() and there were different image types among them. Then it became a question of testing each table and converting when needed. So I converted the non-working image to that and it worked. This is a collection of all my current backglass images. But the working table was a PNG, not a JPG. which probably came from multiple other sources because the images were of different types and different quality levels/styles. This is a small video showing a workaround for an issue i had with pinuppopper for animated backglass videos disappearing when cabinet mode gets activated. I tried a different table and I saw the background! Below are the working FX2 active backglasses for games not brought across to FX3 by Zen. Many of these will work with Pinball FX2 provided the FX2 file for DOFLinx has been configured as such. Settings I use for 1920x1080 main monitor and 1280x1024 secondary monitor are : For other screen sizes it should be easy to set the backglass settings accordingly. ProgramFiles (x86)->Steam->SteamApps->common->Pinball FX3->data->steam). The error msg suggested that any image of the types BMP PNG JPG or JPEG would work (may have been another extension in there). Here is a list of the B2S active back glasses for Pinball FX3. Copy the images into main installation folder for FX3 (usually. Try using some of these PNG backglass images, courtesy of Chris BlahCade Pinball:Įdit: I suspect the file you had was not a jpg so it failed to display, changing the extension won't convert it to a different file type. VPUniverse is a site dedicated to digital pinball simulations and. All content is provided on this site for free to all. I have made an image prepared for the indiana jons fx3 blackglass in 16:9 that was in demand and for 3 screens, The zip also contains a video that can be used as a topper in vpx or animated blackglass in fx3. Our primary focus is on Digital Pinball formats including Visual Pinball, Future Pinball, and many more pinball simulators. VPUniverse is a site dedicated to digital pinball simulations and anything pinball in general. When you're playing with one monitor in vertical the game automatically adjusts to your resolution and orientation, so I just don't understand why I can't just click cabinet mode and go.Originally posted by Matt Beeching:It sounds like your format and directory is correct, perhaps it's an issue with the jpg? Backglass Videos Pinball FX3 Backglass Video - 4K About VPUniverse. What the hell am I doing wrong? Is there some easier way to set this up that I'm missing? I read their guide but it isn't much help, to be honest. Why do I either have to set the main monitor to landscape and do some awkward sideways stance to set everything up, or put it in windowed mode and stare at menu bars the whole time I'm playing? I understand adding your own backglass pictures, although for real tables I think they should already be in the game, but I've been typing in numbers trying to tweak DMD positions for a half hour now and it's infuriating. ![]() Compared to Zaccaria Pinball, where I can LITERALLY just turn cabinet mode on and start playing with everything in the proper position two seconds later, this is a confusing mess to me. Add gfx settings for each display and that is it From there the game should do the rest: One camera pointing at the playfield on Display 1 and one camera pointing at the backglass on Display 2. I have a simple two monitor setup, 1440p main playfield in vertical orientation and portrait mode, smaller 1080p monitor on top in landscape, forming a T shaped setup. I would expect a simple option available to multi-monitors users like : - Startup Monitor : .![]()
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